I kind of feel there is a market for it, but frankly without community support, feedback and encouragement, it could just be a waste of time trying to take this idea to market. Most file API calls like are not really supported. vertink ir tu Visi atsiliepimai 16,99 Prisijunkite ir u i prek gausite 0,17 Knyg Eur krepel Isisime per 1418 d.d. Things like scale constraints are not supported. ISBN-13: 9780826328762 Formatas: 20.5 x 22.8 x 1 cm, minkti vireliai Kalba: Angl Foods of the Maya Nancy Gerlach vertinim nra. There are heaps of things that are not supported both from an API and functionality. Also don’t forget the quick rig tool does not support fingers.Įven if Maya LT supported Python, that would not be the end of it. Probably why the ART got created in the first place. The benefits over Human IK would be a rig specific to unreal’s standard model and be able to easily customise it. I kind of use the same rig for my bipeds and by doing this I can copy the control key frames between models (I made a script that does that) Things like the root bone is not part of human IK and the joints don’t exactly model unreal’s model. Then I go into unreal and find the bones names don’t match and then spend sometime re-targeting. I find that I create a model, go through the pipeline of rigging and animation and then find I need to modify something slightly and then I need to go through the whole cycle again or even worse just stick to a bad mesh.
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